Otherdeed proximity to Club Island: how distance scores work
Every Otherdeed has a proximity score from 1 to 100. Lower means closer to the center of Club Island. Use it alongside resources, asking price and Resource Rank to compare locations across all 100,000 deeds.
How the score is calculated
We measure straight-line distance from the map center to each deed’s mapped point, divide by the distance to the farthest mapped deed, and stretch that ratio onto a 1–100 scale:
score = round(1 + 99 × distance from center / farthest deed distance)
The map center is (5,000, 5,000) in the published coordinate system. The farthest deed is approximately 2,578.66 coordinate units away. These are map units, not kilometers or travel minutes. Scores are rounded to whole numbers and kept within 1–100.
| Example deed | Proximity | Reading the score |
|---|---|---|
| #24 | 1 | Very close to the center; rounding means a score of 1 need not be exactly at the center. |
| #36348 | 50 | Approximately halfway along the radial distance scale. |
| #99882 | 100 | Near the outer end of the mapped distance scale. |
Distance is not a percentile
A score of 50 does not mean half the deeds are closer. The score follows distance, not the number of deeds inside a circle. Deeds sharing a rounded score can have slightly different distances. Nearest-first and farthest-first sorting use the displayed score; they do not promise exact distance order within a tie.
What the yellow midpoint band means
The yellow ring on the map sits at half the distance from the center to the farthest mapped deed—approximately 1,289.33 map units. It is a visual guide to inner and outer locations. It does not enclose half the deeds or half the map’s area. At that exact radius the unrounded score is 50.5, so the midpoint itself rounds to 51.
Why location deserves attention now
Yuga’s September resource-economy announcements put gathering, crafting and travel into the picture. If expeditions launch from the center, shorter journeys could make nearby resources easier to reach early on. That is a reason to measure location while the gameplay develops.
The announced testing phase includes harvesting fees set by landowners, crafting, and possible resource resets while crafted items are retained. A testing reset is not a confirmed seasonal replenishment schedule. Final travel speeds, routes, capacity, fuel requirements, upgrades and refresh rules remain open questions for this analysis.
Proximity therefore does not establish a travel-time saving, resource yield, rental income or a particular ETH premium. A center launch point could favor earlier access; scarce outer resources could still be valuable. Deed size and sediment mechanics are not inputs to this geographic score. Proximity also leaves Resource Rank and the price model unchanged.
Context: Yuga’s September announcement, community recap, and September 11 reporting on the announced testing mechanics. The travel implications above are conditional analysis.
Use proximity in a search
Browse nearest first, set a maximum score with the proximity slider, or choose proximity as your secondary sort. For example, view deeds within proximity 40 and an ask of 0.2 ETH, grouped by Resource Rank band and then proximity. Live listings and prices can change the results.
Cards display the score when proximity sorting or filtering is active. Comparisons and CSV exports include both proximity and Resource Rank. A Deed Alert can combine a maximum proximity score with a Resource Rank cutoff and resource criteria.
Proximity describes location. Resource Rank describes resource scarcity under stated assumptions. The model estimate describes observed market pricing. Keeping all three visible helps you decide which features matter to your search.