Otherdeed resources: 74 types, 3 tiers, one deep rabbit hole
Resources are the deposits sitting on an Otherdeed's land — the trait system with the most depth, the most variety, and the most zeros of difference between common and scarce. There are 74 resource types across three tiers and four compass slots, and once you can read them, every deed in the collection becomes legible at a glance. This is the long one. Get coffee.
How deposits work
A deed has four resource slots, one per compass point: northern, eastern, southern, western. Each slot is either empty or holds one deposit — a resource type at tier 1, 2, or 3. And the deposits are literally drawn on the art at their positions: northern at the top of the plot, eastern at the right. Across the collection, 12.7% of deeds are empty, about 61% carry one or two deposits, 17% carry three, and 8.8% have all four slots filled.
Carrier deeds and deposits are not the same number
A distinction this site leans on everywhere, so learn it here: a deposit is one resource occurrence in one compass slot; a carrier deed is one plot holding at least one deposit of that resource. A deed carrying the same resource twice contributes two deposits but one carrier. That's why every resource page reports both figures — Spiritseep, for instance, has 394 carrier deeds but 414 deposits, and the gap is plots carrying it twice. For scarce names, that duplicate concentration can matter more than the top-line supply (more on this in the rarity article).
Two kinds of density
Before asking which resources a deed has, ask how much of the deed is occupied. Slot density is how many of the four slots are filled — only 8,841 deeds (8.8%) fill all four. Tier density is the sum of the deposit tiers, 0 to a theoretical 12 — it's what separates a 4/4 deed carrying four T1s (density 4/12) from a 4/4 deed carrying several T3s. Deed pages here print both, because "four deposits" alone hides most of the difference between an ordinary plot and a loaded one.
Common vs. rare — a 60-fold gap
Same caveat as our artifact bands: "common" and "rare" here are a Mr. Deeds supply grouping for analysis, not official Yuga rarity classes.
The 74 resources split into two very different groups. Fourteen commons — Psychosilk, Lumileaf, Whisper, Moldium, Bonestone, Luster, Kinsoul and friends — each exist on roughly 11,000 deeds. They're the everyday economy of the map. The other sixty types are rares, and the supply gap is dramatic: where a common like Psychosilk has about 11,000 deposits, even the most plentiful rare has just 772 deposits in the entire world, and the scarcest — Dimensional — only 152, spread across 139 deeds. Barely one deed in five carries any rare at all.
Within a type, tier does the work: every resource is drawn small at tier 1, bigger at tier 2, and huge at tier 3, and tier-3 deposits are roughly three times scarcer than tier-1. Read the name and the tier together — "has Dimensional" is incomplete until you know at what tier, because for the scarcest resources the high-tier populations shrink to a few dozen plots. That's why deed pages here print the exact tier-specific counts next to every deposit.



The famous names
Spend a week around Otherdeed collectors and you'll hear the same rare resources come up: Dimensional (152 deposits — the scarcest), Fragmentia, Galactica, Stonecrop, Sporicite, Aurelian, Lapidite. At tier 3, deposits of this group are the crown jewels of the resource system — some exist on fewer than two dozen plots.
Multiple rares: the deed-level question
One rare resource is one thing. Two rare deposits on the same deed is a different scarcity question entirely — and because this site holds every trait record, it's a countable one:
| Condition | Deeds |
|---|---|
| At least 1 rare-resource deposit | 20,958 |
| At least 2 rare-resource deposits | 2,122 |
| At least 2 distinct rare resources | 1,223 |
| At least 2 rare deposits at tier 2+ | 617 |
| At least 2 rare deposits at tier 3 | 115 |
| At least 3 rare-resource deposits | 220 |
| Same rare resource twice on one deed | 1,077 |
These are direct intersections counted from the raw data at every build — not estimates. Stack a rare with an artifact and the group shrinks again (4,548 deeds); two rares plus an artifact and you're at 476. The rarity article walks the full progression.
Environment-exclusive resources
Some resources only spawn on one environment — the four Chaos resources (Entropy, Void, Omni, Degradia) exist nowhere but those 111 plots, and other environments have exclusives of their own. That means terrain and deposits are correlated: you can't treat "Chaos" and "has Entropy" as independent traits and multiply their probabilities. Each environment page lists its exclusives, and each resource page says whether the type is bound to one terrain.
What we don't know
Trait utility here is evolving, not hypothetical. Yuga gave deed traits real jobs in Legends of the Mara (environment tier governed worker capacity; sediment tier governed farming yield), and has announced a resource system connecting all 74 resources across the 100,000 plots, coming online in 2026 — with no exact launch date, and no published mechanics for what any individual deposit will do. Until that ships, scarcity shouldn't be assumed to imply future utility or value. What's verifiable today is the data: exactly which deposits exist, on which plots, in what quantities. That's what this site tracks — every resource has its own page with tier counts and every deed that carries it.
How to describe a resource deed
Instead of "it has a rare resource," try: "four filled slots, density 9/12, two rare deposits, one at T3, plus an artifact." The first sentence is a listing headline; the second actually describes the asset. Every deed page here is laid out to hand you that second sentence.
Next: Artifacts — the one-off objects, from banana peels to one-of-one relics.
Sources
- All supplies, tier counts, slot statistics and compound counts: this site's chain-deduplicated count of the full collection via
api.otherside.xyz. - Resource tier artwork: Yuga Labs' own trait art, served from
otherside.xyz. - Legends of the Mara tier mechanics: LotM FAQ — Camp Gameplay
- 2026 resource-economy announcement: EGamers — Otherside maps out 74-resource economy